Glossary
Aa
- Account manager
- The primary point of contact between an agency and client, responsible for managing the relationship, ensuring deliverables meet expectations, and handling communications.
- Agile
- An iterative approach to project management emphasizing flexible planning, evolutionary development, early delivery, and continuous improvement.
- Agency
- A company that provides specialized services, in this context digital product design and development services.
Bb
- B-team
- A secondary or less experienced team, often contrasted with the "A-team" or star performers.
- Bait-and-switch
- A tactic where an agency presents their best talent during the pitch but assigns different, often less experienced, team members to the actual project.
- Benchmarks
- Standard points of reference against which performance or achievements can be measured.
- Bottom-up innovation
- New ideas and initiatives that originate from employees at lower levels of an organization, rather than from top management.
- Business design
- The practice of applying design methodologies to business strategy and organizational challenges, focusing on creating viable business models and improving organizational effectiveness.
- Bureaucracy
- Complex administrative procedures that can slow down decision-making and project progress.
Cc
- Cannibalization
- When a new product or service reduces sales or market share of an existing product or service from the same company.
- Change management
- The process of helping an organization and its employees adapt to significant changes in the business.
- Contingency plan
- A course of action designed to help an organization respond effectively to a significant future event or situation that may or may not happen.
- Cultural fit
- The alignment of values, attitudes, and practices between an organization and its agency partner.
Dd
- Design thinking
- A human-centered approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.
- Digital native
- Companies or products that were created in the digital era and primarily operate through digital channels.
- Digital product
- A software-based product or service that provides value to users through digital interfaces.
- Discovery
- The initial phase of a project focused on understanding user needs, business requirements, and technical constraints before beginning development.
- Disruption
- A significant change in an industry or market, often caused by new technology or business models.
Ee
- Exit strategy
- A plan for ending a business relationship or project, including how to handle data, intellectual property, and ongoing maintenance.
Ff
- Fixed-price contract
- An agreement where the agency is paid a set amount for the entire project, regardless of the time or resources used.
- FOMO
- Anxiety that an exciting or interesting event may currently be happening elsewhere.
Gg
- Gatekeeper
- Someone who controls access to information or resources within an organization.
Ii
- Innovator’s Dilemma
- A concept explaining why successful companies may struggle to adopt new technologies or business models that initially seem less profitable.
- Intellectual property
- Creations of the mind, such as inventions, designs, software, or processes, that are protected by law.
- Iteration
- The process of repeatedly refining a product or design based on feedback and testing.
Kk
- Knowledge transfer
- The structured process of transferring skills, expertise, and project information from an agency to the client’s team.
- KPI
- Measurable values that demonstrate how effectively a company is achieving key business objectives.
Mm
- Minimum Viable Product (MVP)
- A product with enough features to attract early-adopter customers and validate a product idea early in the development cycle.
Nn
- NDA
- A legal contract that outlines confidential material or knowledge that parties wish to share with one another but restrict from wider use or dissemination.
Pp
- Pivot
- A significant change in business strategy based on customer feedback or market conditions.
- Product owner
- A role in Agile development responsible for defining product features, prioritizing the backlog, and ensuring the product delivers value to users.
- Product-market fit
- The degree to which a product satisfies strong market demand.
- Proprietary information
- Confidential information that gives a company a competitive advantage.
- Prototype
- An early sample, model, or release of a product built to test a concept or process.
Rr
- Reference client
- A previous or current client who can speak to an agency’s capabilities and performance, often used during the agency selection process.
- Risk sharing
- An arrangement where both the client and the agency share the financial risks of a project.
- ROI
- A performance measure used to evaluate the efficiency of an investment or compare the efficiency of several different investments.
- Runway
- The amount of time a company can operate before running out of money, typically calculated by dividing current capital by monthly expenses.
Ss
- Scope creep
- The gradual expansion of a project’s scope without corresponding adjustments to time, budget, or resources, often leading to delays and cost overruns.
- Self-disruption
- When a company intentionally introduces a new product or service that may cannibalize its existing offerings.
- Service design
- The practice of planning and organizing people, infrastructure, communication, and material components of a service to improve its quality and the interaction between service provider and customers.
- Stakeholder
- Any person, group, or organization that has an interest in or can affect/be affected by a project.
- Steering group
- A committee that provides high-level oversight and decision-making for a project.
- Sunk cost fallacy
- The tendency to continue investing in something because of past investments, despite new evidence suggesting that it’s no longer the best course of action.
Tt
- T&M
- A billing method where clients pay for the actual time spent on the project plus any materials used, usually billed at predetermined hourly rates.
- Technical debt
- The implied cost of additional rework caused by choosing a limited solution now instead of using a better approach that would take longer.
- Token bidder
- A company invited to participate in a bidding process merely to satisfy procurement requirements, without a genuine chance of winning the contract.
- Top-down
- Referring to decision-making or management approaches that originate from upper management and flow down through the organization.
Uu
- UI
- The visual elements of a product or website that users interact with.
- UX
- The overall experience of a person using a product, especially in terms of how easy or pleasing it is to use.
Vv
- Value-based pricing
- A pricing strategy where fees are tied to specific business outcomes or metrics rather than time spent, often including risk-sharing between agency and client.
Ww
- Waterfall
- A linear sequential approach to software development, where progress flows steadily downwards through phases like design, implementation, and testing.
- Walled garden
- A closed or exclusive ecosystem where the service provider has control over applications, content, and media, and restricts convenient access to non-approved applications or content.