Glossary

Aa

Account manager
The primary point of contact between an agency and client, responsible for managing the relationship, ensuring deliverables meet expectations, and handling communications.
Agile
An iterative approach to project management emphasizing flexible planning, evolutionary development, early delivery, and continuous improvement.
Agency
A company that provides specialized services, in this context digital product design and development services.

Bb

B-team
A secondary or less experienced team, often contrasted with the "A-team" or star performers.
Bait-and-switch
A tactic where an agency presents their best talent during the pitch but assigns different, often less experienced, team members to the actual project.
Benchmarks
Standard points of reference against which performance or achievements can be measured.
Bottom-up innovation
New ideas and initiatives that originate from employees at lower levels of an organization, rather than from top management.
Business design
The practice of applying design methodologies to business strategy and organizational challenges, focusing on creating viable business models and improving organizational effectiveness.
Bureaucracy
Complex administrative procedures that can slow down decision-making and project progress.

Cc

Cannibalization
When a new product or service reduces sales or market share of an existing product or service from the same company.
Change management
The process of helping an organization and its employees adapt to significant changes in the business.
Contingency plan
A course of action designed to help an organization respond effectively to a significant future event or situation that may or may not happen.
Cultural fit
The alignment of values, attitudes, and practices between an organization and its agency partner.

Dd

Design thinking
A human-centered approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.
Digital native
Companies or products that were created in the digital era and primarily operate through digital channels.
Digital product
A software-based product or service that provides value to users through digital interfaces.
Discovery
The initial phase of a project focused on understanding user needs, business requirements, and technical constraints before beginning development.
Disruption
A significant change in an industry or market, often caused by new technology or business models.

Ee

Exit strategy
A plan for ending a business relationship or project, including how to handle data, intellectual property, and ongoing maintenance.

Ff

Fixed-price contract
An agreement where the agency is paid a set amount for the entire project, regardless of the time or resources used.
FOMO
Anxiety that an exciting or interesting event may currently be happening elsewhere.

Gg

Gatekeeper
Someone who controls access to information or resources within an organization.

Ii

Innovator’s Dilemma
A concept explaining why successful companies may struggle to adopt new technologies or business models that initially seem less profitable.
Intellectual property
Creations of the mind, such as inventions, designs, software, or processes, that are protected by law.
Iteration
The process of repeatedly refining a product or design based on feedback and testing.

Kk

Knowledge transfer
The structured process of transferring skills, expertise, and project information from an agency to the client’s team.
KPI
Measurable values that demonstrate how effectively a company is achieving key business objectives.

Mm

Minimum Viable Product (MVP)
A product with enough features to attract early-adopter customers and validate a product idea early in the development cycle.

Nn

NDA
A legal contract that outlines confidential material or knowledge that parties wish to share with one another but restrict from wider use or dissemination.

Pp

Pivot
A significant change in business strategy based on customer feedback or market conditions.
Product owner
A role in Agile development responsible for defining product features, prioritizing the backlog, and ensuring the product delivers value to users.
Product-market fit
The degree to which a product satisfies strong market demand.
Proprietary information
Confidential information that gives a company a competitive advantage.
Prototype
An early sample, model, or release of a product built to test a concept or process.

Rr

Reference client
A previous or current client who can speak to an agency’s capabilities and performance, often used during the agency selection process.
Risk sharing
An arrangement where both the client and the agency share the financial risks of a project.
ROI
A performance measure used to evaluate the efficiency of an investment or compare the efficiency of several different investments.
Runway
The amount of time a company can operate before running out of money, typically calculated by dividing current capital by monthly expenses.

Ss

Scope creep
The gradual expansion of a project’s scope without corresponding adjustments to time, budget, or resources, often leading to delays and cost overruns.
Self-disruption
When a company intentionally introduces a new product or service that may cannibalize its existing offerings.
Service design
The practice of planning and organizing people, infrastructure, communication, and material components of a service to improve its quality and the interaction between service provider and customers.
Stakeholder
Any person, group, or organization that has an interest in or can affect/be affected by a project.
Steering group
A committee that provides high-level oversight and decision-making for a project.
Sunk cost fallacy
The tendency to continue investing in something because of past investments, despite new evidence suggesting that it’s no longer the best course of action.

Tt

T&M
A billing method where clients pay for the actual time spent on the project plus any materials used, usually billed at predetermined hourly rates.
Technical debt
The implied cost of additional rework caused by choosing a limited solution now instead of using a better approach that would take longer.
Token bidder
A company invited to participate in a bidding process merely to satisfy procurement requirements, without a genuine chance of winning the contract.
Top-down
Referring to decision-making or management approaches that originate from upper management and flow down through the organization.

Uu

UI
The visual elements of a product or website that users interact with.
UX
The overall experience of a person using a product, especially in terms of how easy or pleasing it is to use.

Vv

Value-based pricing
A pricing strategy where fees are tied to specific business outcomes or metrics rather than time spent, often including risk-sharing between agency and client.

Ww

Waterfall
A linear sequential approach to software development, where progress flows steadily downwards through phases like design, implementation, and testing.
Walled garden
A closed or exclusive ecosystem where the service provider has control over applications, content, and media, and restricts convenient access to non-approved applications or content.